Silent Hill 4 Sword Of Obedience How To Use
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Cuphead DLC - The Loop
Ghosts are mutual enemies plant in Silent Loma 4: The Room, appearing in each world and are a frequent nuisance, as they cannot be killed or tending of in a truly permanent way. The Ghosts are the tormented souls of Walter Sullivan'southward numerous victims, who roam in his worlds. They appear out of walls, leaving gooey spatters of blood as they emerge, and and then bladder around afterwards Henry Townshend with the intent of killing him. Even being almost them is harmful to Henry, as he suffers intense headaches and even takes damage over time, much like existence near the haunting of his apartment. They also set on by reaching into Henry'due south chest and grabbing at his heart, doing even more damage this mode. Ghosts brand zombie-similar groaning noises, and appear as rotten, undead reflections of their former selves.
Evading Ghosts
In that location are some items aimed specifically at fending off Ghosts. The first is the Saint Medallion, which negates the Ghosts' damaging presence. However, they pause after extended utilize, and are also used to clear hauntings. The second is the Silver Bullet, which can be fired from the handgun. They instantly render a Ghost immobile, which then collapses for a fourth dimension. However, with just three in the entire game, they are quite rare to notice. The third item effective against Ghosts is the Sword of Obedience. When used on a downed Ghost, the sword impales the ghost and renders it immobile for the remainder of the game or until the sword is removed past Henry. It is best to utilise these swords on specially troublesome Ghosts. When pinned, Ghosts make diverse gurgling sounds. Also, an item called a Holy Candle can be found. When placed on the ground and lit, all ghosts are repelled by the candle, making it easier to launch an criminal offense on the ghost. The candle can be used multiple times but will eventually habiliment out.
Types
There are two "serial" of ghosts, Quondam Types and New Types, with Sometime Types being more than prevalent. Old Type Ghosts are Walter's victims from a time earlier Henry moved into the apartment. They carry, for the most office, much similar each other and are more than or less interchangeable and equally threatening. There are only 4 New Blazon Ghosts, which are all characters Henry met the first fourth dimension in each world, who met a grisly fate at Walter's easily. They are each quite dissimilar from each other and are menacing in their ain respects.
Sometime Types
There are a total of half-dozen Sometime Type ghosts that announced, though Walter had many more than victims than this. (For more information on each graphic symbol, see Walter's listing of victims.) The ghosts are:
- Victim 1 (Jimmy Stone)
- Victim four (Steve Garland)
- Victim 10 (Eric Walsh)
- Victim 12 (Peter Walls)
- Victim 13 (Sharon Blake)
- Victim 14 (Toby Archbolt)
All these ghosts behave similarly, relieve for Victim 4 (Steve Garland) who attacks with his trowel, which is faster merely does less damage, and does not grapple with Henry.
New Types
- Victim 16 (Cynthia Velasquez): After Cynthia is stabbed to death by Walter, she appears as a Ghost in the Subway World. Victim 16 uses her long hair to tangle up Henry, slowing his movements and making him easier to grapple and damage. To complicate matters, when she is floored she will slither along the footing wildly, making Henry'due south stomp assail almost useless. She's also one of the almost prevalent Ghosts, equally she appears quite frequently in other worlds if not dealt with early on.
- Victim 17 (Jasper Gein): Jasper is immolated in the Forest Globe, in the Wish Business firm Orphanage, and appears later as a screaming, flaming Ghost. Victim 17 uses the candlestick he clung to in life equally a weapon, making him faster and slightly more dangerous. It is hard to deal with him and not be injured in return.
- Victim 18 (Andrew DeSalvo): Met in the H2o Prison, he is drowned by Walter in an execution room. Victim 18 is the just Ghost that must be pinned with a Sword of Obedience, as he holds a key needed to proceed forward. Andrew is a fat, water-bloated Ghost, who in add-on to traditional Ghost abilities, tin can slam his girth into Henry to knock him down and deal a bully deal of damage in the process. His tolerance for damage is also quite high, making a Silverish Bullet recommended for dealing with him.
- Victim 19 (Richard Braintree): Richard is killed past an electric chair in the Edifice World, where he is after encountered as a very fierce Ghost. Victim 19, rather than floating through the air, actually walks on his ain two legs. However, he has the ability to teleport instantly from one location to another, making him difficult to impairment in many situations. In addition to this, his teleport maneuver makes him sometimes hard to hear coming. He attacks Henry with a crowbar, which deals more impairment than most enemies, and sometimes stops for several moments in order to convulse and shake every bit if being electrocuted. Equally such, he'due south a very dangerous Ghost, and is often a high nominee for a Sword of Obedience.
Walter Sullivan
Victim xi (Walter Sullivan): Walter himself is too a Ghost, though a much more collected and corporeal one. His face is spattered in blood in his Ghost class, and ofttimes makes himself known as a big threat. He attacks Henry in sure rooms, using a variety of weaponry at his disposal. His most common arsenal is a single pistol and a copper pipe, which he likewise uses during his terminal confrontation. The pistol and pipe both inflict a good amount of harm, but his pistol is by far more dangerous, and running in a zigzag pattern is brash when he appears. He sometimes trades in his pipage for a chainsaw, which deals considerably more damage. Other times he wields two pistols, though he'southward only slightly more dangerous than he is with 1, due to his increased rate of fire.
Walter, much similar normal Ghosts, tin can be attacked and eventually forced to the footing, and after a few stomps he will collapse motionless. Nevertheless, he rises up and collects himself far more speedily than his victims. He can oft exist heard laughing every bit he opens burn down on the protagonist also.
" | I wanted to accentuate the individuality of each separate ghost in a realistic fashion, because I thought that there was zippo scarier than being attacked past a human beingness. The distinguishing characteristics of each ghost were determined from the start, so I designed their external appearances.
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" | The creatures are manifestations of things from Walter's subconscious mind, and the ghosts are the people who Walter has killed, trapped in this world and wandering about. So to the murder victims, Walter's world is this hazy, indistinct realm that they don't yet really sympathise, which is why they suspension through walls, etc.
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Gallery
References
- ↑ https://silenthaven.tumblr.com/mail/160507582697
Walter Sullivan Victims - The 21 Sacraments |
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i · 2 · 3 · iv · 5 · 6 · 7 · 8 · 9 · ten · 11 · 12 · 13 · 14 · 15 · 16 · 17 · eighteen · 19 · xx · 21 |
five · e · d Silent Hill 4: The Room |
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Characters |
Major Characters |
Henry Townshend - Eileen Galvin - Walter Sullivan - Cynthia Velasquez - Jasper Gein - Andrew DeSalvo - Richard Braintree - Joseph Schreiber |
Other Characters |
Frank Sunderland - Billy Locane - Bobby Randolph - Eric Walsh - George Rosten - Jimmy Stone - Mike - Miriam Locane - Peter Walls - Rachel - Rick Albert - Robbie the Rabbit - Sein Martin - Sharon Blake - Steve Garland - Toby Archbolt - William Gregory - James Sunderland - Mary Shepherd-Sunderland |
Weapons |
Aluminum Bat - Chainsaw - Handgun - Submachine Gun - Knife - Pipe - Problems Spray - Chain - Eileen's Handbag - Golf Club - Nightstick - Pickaxe of Despair - Revolver - Rusty Axe - Riding Ingather - Spade - Stun Gun - Torch - Vino Canteen |
Monsters |
Bottom - Conjurer - Eileen Caput - Ghost (Victim 16 - Victim 17 - Victim 18 - Victim 19) - Greedy Worm - Gum Head - Hummer - Patient - Sniffer Domestic dog - The I Truth - Toadstool - Tremer - Twin Victim - Wall Man - Wheelchair |
Locations |
Albert'south Sporting Goods - Ashfield - Bar Southfield - Garland'southward - Hotel South Ashfield - Room 302 - Room 302 of the Past - Silent Hill Forest - Southward Ashfield Heights - South Ashfield Station - Screw Staircase - St. Jerome's Hospital - Toluca Lake - Water Prison - Wish House Orphanage |
Terms |
21 Sacraments - Death Machine - Haunting - Holy Candle - Manifestation - Map - Monster - Real World - Ritual of the Holy Assumption - Saint Medallion - Sword of Obedience - The Order - Walter'due south Otherworlds - Corking Knife - Sexuality - Halo of the Dominicus - Red Square |
Archives |
Items - Keys - Puzzles - Soundtrack - Limited Edition Soundtrack - Secrets and Unlockables - Memos |
v · due east · d Silent Hill: Book of Memories |
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Characters |
Major Characters |
Ashley Baker - Derek Copeland - Graham Reynolds - Howard Blackwood - Jack Merrick - Katie Collins - Matthew Collins - Protagonist - Lorelai Reynolds - Shannon - Trent Baker |
Other Characters |
Alex Shepherd - Cybil Bennett - Emma - Harry Mason - Heather Mason - James Sunderland - Jason - Joshua Shepherd - Lisa Garland - Mary Shepherd-Sunderland - Mira - Potato Pendleton - Travis Grady - Walter Sullivan |
Monsters |
Air Screamer - Blood Baby - Blood Guardian - Blood Mama - Bogeyman - Chimera Caput Nurse - Butcher - Double Caput - World Guardian - Fire Guardian - Mankind Lip - Ghost - Gray Child - Insane Cancer - Low-cal Guardian - Needler - Mother - Pyramid Head - Raw Daze - Tremer - Schism - Steel Guardian - Swarm - Valtiel - H2o Guardian - Woods Guardian - Wood Sapling |
Weapons |
A. Y. Guitar - Assault Rifle - Baseball game Bat - Bare Hands - Beam Saber - Apparition'southward Hammer - Chainsaw - Circular Saw - Crossbow - Crowbar - Dagger of Melchior - Globe Sword - Burn down Axe - Burn Sword - Flamethrower - Great Cleaver - Peachy Knife - Swell Spear - Grenade - Guitar - Handgun - Hyper Spray - Katana - Knife - Maul - Meat Cleaver - Laser Gun - Pickaxe - Pillow - Piping - Princess Heart - Robbie Doll - Rock Drill - Shovel - Shotgun - Steel Sword - Stun Gun - Sword of Obedience - Submachine Gun - Television - Torch - TV Remote - Water Sword - Wine Bottle - Wood Sword - Wood Plank |
Locations |
Howard'due south Shop - Library - Forsaken Room - Otherworld |
Terms |
Monster - Flashlight - Accessories - Artifacts - Karma Meter - Volume of Memories - Welcome Sign |
Archives |
Memos - Broadcasts - Michelle's Diary |
Silent Hill 4 Sword Of Obedience How To Use,
Source: https://silenthill.fandom.com/wiki/Ghost
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